Animator adjusting a character maquette

CHARACTER ANIMATION & RIGGING / OPEN STUDIO

Find the weight
before the walk.

Enter the pose corridor

POSE CORRIDOR / 01

Walk the action before you build the controls.

Each study begins with a physical question: where does the character land, pause, recover or pull against the floor?

Performer walking on studio floor grid

JOINT CALIBRATION SHEETS

Articulated mannequin with joint rings
01 / AXIS

Find the hinge.

Let one intended rotation do one clear job before adding a helper.

Hands moving an analogue exposure strip
02 / TIMING

Let the gap speak.

Spacing is not decoration: it gives the viewer time to feel weight.

Rigging notes and pin tools
03 / HANDOFF

Label the choice.

A useful rig lets the next animator recognise what has been decided.

MOTION STRIP / MOVE THE PLAYHEAD

01 / Anticipate
Clay character maquette on turntable

Before the push.

Give the pose one visible reason to begin.

Animation tools on a pegboard

INSTRUMENT PEGBOARD

Choose the tool
for the note.

An arc gauge turns a vague curve into a repeatable direction.

KEYFRAME FLIPBOOK

Turn the page. Keep the intention.

Key 01
Animators reviewing keyframe poses
Clay and balance tools

WEIGHT TABLE / A SMALL PHYSICS LAB

Let the heavy object
teach the character.

We use simple material studies to make cause and effect readable: what compresses, what lags, what catches up?

STUDIO REQUEST

Bring the next
movement problem.

Tell us what the character needs to make clear. Do not send credentials or confidential production files.

Animation workshop exterior at blue hour

Take the next
frame outside.